The Pawn Mac OS

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The Pawn
Developer(s)Magnetic Scrolls
Publisher(s)Rainbird Software
Designer(s)Rob Steggles
Platform(s)Amiga, Amstrad CPC, Amstrad PCW, Apple II, Archimedes, Atari ST, Atari 8-bit, Commodore 64, MS-DOS, Macintosh, Sinclair QL, ZX Spectrum[1]
Release1985: Sinclair QL
1986: Apple II, Amiga, Atari ST, C64
1987: Spectrum
Genre(s)Interactive fiction
Mode(s)Single-player

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The Pawn is an interactive fiction game for the Sinclair QL written by Rob Steggles of Magnetic Scrolls and published by Rainbird in 1985. In 1986, graphics were added and the game was released for additional home computers.

Plot[edit]

Opening screen (C64)
First graphical screen (C64)

The character controlled by the player is knocked unconscious and awakens in the fairy land of Kerovnia, a silver bracelet around their wrist that cannot be removed.[2] A general election is about to be held to decide whether King Erik will be replaced by a dwarf whose campaign promise is to 'rid dungeons of mazes of any sort.' The character must interact with others and perform tasks for them, gathering objects that will be needed for later tasks in order to escape from Kerovnia and return to reality.[2]

Development[edit]

Wiiu usb helper for mac. The Pawn was written by Rob Steggles at Magnetic Scrolls in 1985, and a text-only version was first published for the Sinclair QL in 1985.[3] After Magnetic Scrolls secured a publication deal with Rainbird, a graphical version of the game was then released for other platforms in 1986.[4]

The game is written in 68000 assembler. Later versions use a cut-down 68000 virtual machine even on less powerful machines like the Z80-based Sinclair Spectrum. The Amiga version uses digitized instrument samples in its title music early in that computer's lifecycle. The peaceful title music was composed by John Molloy and it features guitar and flute sounds.[5]

Reception[edit]

By late 1987, The Pawn was Firebird's second best-selling Commodore game.[6] Reviewers complimented it for its excellent graphics (on some versions) and the opening music available in some game versions. The game itself–story and parser–got mostly positive reviews.

  • In the October 1986 edition of Compute!, Neil Randall described The Pawn as 'parod[ying] the entire genre of interactive fiction, showing us that much of it — even the serious stuff — has its shortcomings', giving as example a character campaigning to eliminate mazes in text adventures. Randall commented that some of the Atari ST version's graphics were 'superb' but wished that the pictures contributed to solving the game instead of being optional. He concluded that 'Firebird has given us a good adventure, one that bodes well for the company and for all of us adventurers'.[7]
  • In the December 1986 edition of Computer Gaming World, Roy Wagner stated that The Pawn 'shows how well something can be done for the Amiga when one KNOWS the machine'.[8] Roy Wagner reviewed the game for Computer Gaming World, and stated that 'Both humor and challenge are present here, two of the key elements of any good adventure (along with an excellent parser and outstanding presentation).'[9]
  • In the January–February 1987 edition of Info, Benn Dunnington gave the Amiga version four-plus stars out of five, praising the 'excellent graphics' and text parser. Dunnington concluded, 'The Pawn's story is good, the characters are interesting, and the play is entertaining'.[10]
  • In the July 1987 edition of Commodore Magazine, Shay Adams thought the game's sophisticated parser 'handily parses circles arounjd every American counterpart except Infocom's - and it's not far behind that one.' Adams was highly impressed by the game plot as well, saying, 'The Pawn also delivers well-honed prose, vivid graphics, innovative visual effects, and dozens of puzzles - some diabolically difficult, others deceptively simple - in an imaginative story.' He concluded with a strong recommendation: 'Technically and creatively, this is England's all-time best adventure game. For advanced players, The Pawn is a must whether you prefer text or graphic adventures.'[2]

Two reviews of the game appeared in Dragon:

  • In the October 1986 edition, Hartley and Pattie Lesser stated that the Atari ST version's 'painted' scenes will leave you in awe'. They also praised the 'sophisticated language parser' and thought 'the intriguing plot' would be 'extremely appealing to all gamers.'[11]
  • In the June 1988 edition, Hartley, Patricia, and Kirk Lesser reviewed the IBM PC and PC compatible version, commenting that since their previous review The Pawn 'is steadily pushing toward the status of becoming a classic adventure.' The Lessers thought highly of the game, saying, 'The Pawn is not only great for experienced adventurers, but because of the interactivity of the scenario's characters, it also enables novice gamers to learn as they progress through the land of Kerovnia. This is certainly one offering that any computer-game library should contain.' They gave the game an above average rating of 4 out of 5 stars if played on an IBM PC or compatible equipped with an Enhanced Graphics Adapter EGA board, but only 2½ stars for systems without an EGA board.[12]

Awards[edit]

In 1988, readers of Crash voted The Pawn 'Best Adventure Game of the Year'.[13]

It was also 'Best Adventure Game of the Year' at the 1987 Golden Joystick Awards.[14]

References[edit]

  1. ^Meier, Stefan. 'Magnetic Scrolls Fact Sheet'. Retrieved 17 June 2015.
  2. ^ abcAdams, Shay (June 1987). 'The Pawn: England's Finest Hour'. Commodore Magazine. 8 (7): 47. Retrieved 2020-05-26.
  3. ^'Adventure Corner'. Personal Computer Weekly. Sunshine Publications (66): 28. 10 October 1985. Retrieved 17 June 2015.
  4. ^'The Pawnbrokers'. ZX Computing. Argus Press: 54–55. August 1986. Retrieved 17 June 2015.
  5. ^Maher, Jimmy. 'The Pawn's Second Life (or, When Tony Met Anita)'.
  6. ^Ferrell, Keith (December 1987). 'The Commodore Games That Live On And On'. Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  7. ^Randall, Neil (October 1986). 'The Pawn For Atari ST'. Compute!. p. 60. Retrieved 9 November 2013.
  8. ^Wagner, Roy (December 1986). 'Amiga Preferences'. Computer Gaming World (33). p. 45. Retrieved 1 November 2013.
  9. ^Wagner, Roy (January–February 1987). 'Amiga Preferences'. Computer Gaming World. 1 (34): 42, 55.
  10. ^Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). 'Amiga Gallery'. Info. pp. 90–95.
  11. ^Lesser, Hartley; Lesser, Pattie (October 1986). 'The Role of Computers'. Dragon (114): 72–76.
  12. ^Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1988). 'The Role of Computers'. Dragon (134): 80–86.
  13. ^'The 1987 CRASH Readers' Awards', CRASH, Newsfield Publications (51): 57–58, April 1988Alt URL
  14. ^'Golden Joystick Awards'. Computer and Video Games. Future Publishing (66): 101. April 1987. Retrieved 13 January 2012.

External links[edit]

  • The Pawn at Magnetic Scrolls Memorial
  • The Pawn at Lemon 64
  • The Pawn at SpectrumComputing.co.uk

, with cassette inlay and links to original reviews

Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Pawn&oldid=1019769621'

A downloadable game for Windows, macOS, and Linux

The Pawn is a text based adventure game released by Magnetic Scrolls in 1985 to wide acclaim.

Remastered by Strand Games for 2017, 2019

Set in the mythical world of Kerovnia, it is an amusing and complex tale. You, the player, are there by total accident. The adventurer is meant to rescue his Princess, not you. Can you escape, back to your own world? If so, not easily and certainly not without leaving an indelible mark on the history of Kerovina and its somewhat unusual inhabitants.
Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audio-visually elaborate text adventure games, it was one of the two largest and most acclaimed interactive fiction developers of the 1980s.

The original game has been remastered and improved by Stand Games (with
permission) and adapted for modern PCs and mobiles, with a vastly improved UI.

Features include:

  • Touch-Text Commands
  • Tap 'links' in the text to perform commands without typing.
  • Game specific word suggestion
  • Tap suggested words from the word bar during input to save time.
  • Sidebar Inventory
  • All your things are conveniently listed in a sidebar. Drag and drop to use them or to apply them to things in the main text.
  • Dynamic Map
  • No need to draw out the map, we do it for you. As you explore the game, the map page will expand. Tap any previous room on the map to 'fast-goto' that location.
  • Compass Rose
  • Quickly navigate with a handy compass gadget. It shows the available exits at all times, simply tap to move.
  • Ambient Sounds
  • Some locations have background sounds, making them more realistic.


The new facilities make the original game fun and entertaining to play on modern devices. No more dead ends; the remaster has multi-level undo, save/load game and automatic undo from dying!
There's also the original artwork and newly remastered music from the original arist John Malloy (thanks John!).
Find out more at Strand Games
See also:
https://en.wikipedia.org/wiki/..
http://ifdb.tads.org/viewgame?..
http://msmemorial.if-legends.o..

System Requirements

Pawn
  • Windows Vista or later.
  • Mac OSX 10.12 or later.
  • Recent 64bit Linux desktop

Support the Remastering Project

After fees, we get only about £1 from each sale. We're working to restore original game content, source code and documents and hopefully to develop and share new IF technologies. See our blog for details of our progress.

Thanks for your support!
The Strand Team

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Authorstrandgames
GenreAdventure

Purchase

In order to download this game you must purchase it at or above the minimum price of £1.49 GBP. You will get access to the following files:

Version 1.3.3.9
Version 1.3.3.9
Version 1.3.3.9
Version 1.3.3.9

Also available on

Development log

  • The Pawn updated to 1.3.2.9
    Oct 28, 2019
  • Version 1.0.8.6 released for Windows, OSX and Linux
    Sep 28, 2017
  • 1.0.4.4 Now available for All Platforms; Win, OSX, Linux
    Aug 29, 2017
  • 1.0.3.2 Windows
    Aug 07, 2017

Log in with itch.io to leave a comment.

Hi ! I have the AppImage on Fedora 64bits. When I try to launch it says :

This application failed to start because it could not find or load the Qt platform plugin 'xcb'
in '.


Any help ?

ldd the file says : it's not a dynamic executable.


The Pawn Mac OS
  • Windows Vista or later.
  • Mac OSX 10.12 or later.
  • Recent 64bit Linux desktop

Support the Remastering Project

After fees, we get only about £1 from each sale. We're working to restore original game content, source code and documents and hopefully to develop and share new IF technologies. See our blog for details of our progress.

Thanks for your support!
The Strand Team

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Authorstrandgames
GenreAdventure

Purchase

In order to download this game you must purchase it at or above the minimum price of £1.49 GBP. You will get access to the following files:

Version 1.3.3.9
Version 1.3.3.9
Version 1.3.3.9
Version 1.3.3.9

Also available on

Development log

  • The Pawn updated to 1.3.2.9
    Oct 28, 2019
  • Version 1.0.8.6 released for Windows, OSX and Linux
    Sep 28, 2017
  • 1.0.4.4 Now available for All Platforms; Win, OSX, Linux
    Aug 29, 2017
  • 1.0.3.2 Windows
    Aug 07, 2017

Log in with itch.io to leave a comment.

Hi ! I have the AppImage on Fedora 64bits. When I try to launch it says :

This application failed to start because it could not find or load the Qt platform plugin 'xcb'
in '.


Any help ?

ldd the file says : it's not a dynamic executable.


thanks!

Okay, after fixing the libs problem (pointing to the right ones), the AppImage just crash with a segmentation fault. The last shared library it loads is 'calling init: /lib64/libresolv.so.2' then seg fault/core dumped.


I think I can't do anything more without the code..

Hi, sorry for the trouble. Can you perhaps contact me via the strandgames website or via PM in the strandgames forum. The problem is probably caused by library conflicts between the Fedora system libs and the old Qt version.

Stefan How to clip screen.

Hi.
It is possible to make available for download the android apk file for those who bought the game at ichio so we dont have to buy it again at google play. Personally I prefer not to use app stores so an apk file even with no support whatsoever is far preferable!
Thanks!

Hi!

Android studio alarm clock. Interesting idea.

I've created a secret 'The Pawn for Android' project, that hosts the APK. You're going to have to manually side-load it into your device. But it should work. Let me see if i can PM you the key..

hmm. can't a way to PM people here? drop me an email on hugh@strandgames.com, and i'll send you the APK download key.

Let me know if it works!

Hi!
I have send you my email.
Thank you for your effort!

Thank you for making these games available again, and including Linux versions, very happy to have them digitally.

Would love to also see them available on Steam if you ever get the opportunity to put them up there.

We would very much like to put them on Steam at some point. Thanks for your feedback!

It plays really, really well.

It would be nice if there would be a setting to display the images at 1:1 scale or at least use nearest neighbour scaling (so the images stay crisp). I could also do with an option to show the c64 version of the images as well :)

There's only one rather annoying point from the settings: Scale, getting it back to 1 is next to impossible without try and error, a 'reset scale' button would help a lot.

good point about scale reset. In general, try not to mess with scale. Almost always you can get the same thing by changing the font size. The scale feature was added originally in case the buttons were too small or large - mainly for laptops with touch screens.

To make the images more like the original, switch off 'image pixel scaling' (which is on by default). This removes the XBR scaling algorithm, but even so the pictures are still scaled to fit the window.

The original pictures are only 256 pixels wide, so they would be _really_ tiny on any modern device. It could just pixel double/tripple/quad etc, but they would be quite blocky indeed.

checkout this blog entry for more info on the pictures, https://strandgames.com/blog/magnetic-scrolls-pictures-enhanced

I might try to track down the C64 versions of the pictures too.

*Cool*

I played Pawn/Thieves/Jinxter on the Amiga and the c64, so the c64 images would be a real bonus. (2x blocky scaling of the images as well ;) )


btw any plans for Thieves and Jinxter as well?

The Pawn Mac Os Download

Absolutely, Guild of Thieves is running here, but it needs more testing. We're hoping to make a beta soon(ish).

The Pawn Mac Os X

Does the Pawn work on mac os 10.10.5 ? I don't think so (I can not install the game)

It should do! If you can't get it to work, email me at contact@strandgames.com and i'll help out.

Yes, we are currently finishing the remaining bits for the iOS build. It just takes a little more time, but it is in the works.

iPhone & iPad version submitted to Apple for review..

Lovely seeing this remaster! Any idea why Paypal purchases aren't supported though?

Good point about PayPal, I'll look into it. Thanks!

The Pawn Mac Os Catalina

Another vote for PayPal here - hope it's added as an option soon as I'd love to buy this.

I remember playing it on my Sinclair QL! (and then on Amstrad CPC and Amiga too). Guild of Thieves was probably the finest of the series, but the Pawn was wonderful too.





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